This can be a loaded term that immediately puts a lot of people on the defensive, but it’s more descriptive than incendiary. The character and monster designs of Nightingale do a lot to make me curious about what their deal is presumably, Flynn is eager to make sure those mysteries have interesting conclusions.īut one common trope to survival games, especially one where you have to build your own town or community up from nothing, is that they’re somewhat colonialist. “What’s the deal with that guy? Why are these enemies hunting you? How do you turn a hostile world into a habitable one?’Īll of those are good questions that do make me want to seek out answers. “There’s a lot to see and explore in this world,” Flynn tells me as he points at a trailer for the game playing on a TV screen in front of us. ![]() When I sat down with Flynn to ask what someone like me could get from the game, he had a pretty simple answer: Worldbuilding. While I still am not sure whether I’d personally jive with a survival game, everything Flynn has been saying has made me more interested.Ī trailer for Nightingale aired recently at the Summer Game Fest and Senior Managing Editor Steven Strom dug it. ![]() The survival adventure game is a far cry from his previous work on series like Mass Effect and Dragon Age, titles that more or less built his reputation, so I have been approaching Nightingale with trepidation. When Aaryn Flynn left the role of BioWare’s General Manager, no one really expected a game like Nightingale to be his next project.
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